May be critical if Party is attacked during rest. Here are the manual entries for the level-1 Cleric and Sorcerer spells, with my comments on them in italics:ĭESCRIPTION: Awakens all sleeping members of the Party, instantly canceling the sleep condition. Archers and Paladins gain level-1 spells at level 7. A new spell level is gained at every odd-numbered experience level, and there are a total of 7 spell levels. That means, obviously, that our Sorcerers and Clerics only have access to level-1 spells. I probably won't have time to make a proper update tonight, so instead I'll be going over some of the game-mechanical stuff that doesn't fit in with the main updates.Īt the moment, our party is level 1. Alternatively, set it to Thrill Seeker to see just how unfair they can get.īonus Update 3.5: Level 1 Spells, Maps of Sorpigal Set it to Inconspicuous and the monster encounters won't be quite so unfair. It was very frustrating to get your ass kicked in some dungeon and after leveling up some levels, to get your ass kicked even harder because the monsters there apparantly spent their time leveling too, making them much tougher than before. Like in oblivion, the monsters, or in the case of M&M2, the encounters leveled with you. Tarquinn posted: Also, I have to admit that one thing annoyed me greatly in M&M2.